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Notch bietet Echtzeit-Grafiken für virtuelle Produktion. Wir sprachen mit dem Gründer von Notch, Matt Swoboda, über seine ursprüngliche Vision für das Unternehmen, wie sich diese Vision verändert hat und wie man in den kommenden Jahren bei der Schaffung von hybriden Erlebnissen für das Publikum an der Spitze bleibt.
Notch bietet Echtzeit-Grafiken für virtuelle Produktion. Wir sprachen mit dem Gründer von Notch, Matt Swoboda, über seine ursprüngliche Vision für das Unternehmen, wie sich diese Vision verändert hat und wie man in den kommenden Jahren bei der Schaffung von hybriden Erlebnissen für das Publikum an der Spitze bleibt.
Battle Royal Studios: Could you describe that further, when you say “speed is one part of the creative process”?
Matt: Well, when you’re working in a real time workflow, on Notch, you can see changes you make immediately, in good quality. You can try out a lot of different things within the space.
Battle Royal Studios: That’s exactly what our motion designers are pointing out. They are using Notch when they want to make quick and immediate changes. Do you already have a vision of where you want to move in the coming years more concretely?
Matt: At the moment, we’re going through a complete UI refresh. I think it will make it more mainstream, accessible; not just for large events. Originally Notch was never really designed to be used in showbiz.
Battle Royal Studios: Oh, wow.
Matt: Yeah, but as soon as we started to work, it quickly became adopted and became useful, because I think in the live events industry, they just needed that solution really badly. You need real-time stuff to do anything with live cameras or live data.
Battle Royal Studios: So basically, your strategy at the moment is to move away from the events space where you have been placed and open it up to other industries and other creatives?
Matt: I think events are important. But motion designers work in events and they need much the same as every other motion designer, so if we are widening the capabilities, it means they’re able to execute a lot more in Notch.
battleROAL: And when you think about events, and think about the kind of features you want to provide for motion designers to use, do you have a vision?
Matt: Well, it’s interesting that events were going one way. And now they’ve taken this massive kind of detour. For example, some applications have been looking for a way to exist within live events, like camera tracking. But there was always a struggle to get them adopted into studios. There were some use cases in TV because they wanted a half virtual studio. But it came to a fence since nobody was really interested. They just wanted to do stuff on big screens with a live audience. And now, with restrictions on having live audiences, it got this reason to exist really quickly.
Battle Royal Studios: So for your company, these times are almost like good news?
Matt: Yeah and I think there’s a lot of interesting technology coming.
Battle Royal Studios: Do you have something particular in mind?
Matt: Ways to make this technology of virtual production viable. Generally, things which previously would have needed quite a complicated setup are now done through software. That’s really exciting.
I remember doing a Lady Gaga show at the Grammys, five years ago, and it was a nightmare. We had to do a head scan and track it with all these little dots. Now you can just use a camera and software.
Battle Royal Studios: New technologies can also be challenging to use, people need time to adopt to them. Do you feel that there’s an openness to new tools?
Matt: I think it changed recently, because so many clients are like: how many pop stars do you know who are on Instagram all the time and putting filters on their own faces?
Battle Royal Studios: They’re getting more used to technology on a day-to-day basis?
Matt: I think also stars themselves are much more comfortable with technology than ever before. It’s a bit dangerous; you have someone come in and go: you know, that Instagram filter that I used, I want to use that on the show. But that doesn’t necessarily work on the stage.
Battle Royal Studios: For many people hybrid is still an unknown ground, don’t you think?
Matt: It feels like this medium is going through this process where the initial stuff everyone wanted was to remake the real world. Let’s pretend we’re exactly in our studio, but we just added the LED screen. And now everyone’s using rocky landscapes and forests.
But we need to get through that and get over that. In a virtual environment, you can do anything, absolutely anything. So why not ditch the studio and do something completely original and interesting with the medium? And then it becomes kind of worth doing and then it’s got longevity.
Because if you just think „studios“, as soon as you can go into a real studio, you don’t need to do the virtual studio anymore. Like, yeah, if you’re doing something creative, then there’s a point.
Battle Royal Studios: And in terms of the audiences and events: do you feel there is a different expectation now?
Matt: It really changed as well. Live events were getting enormous. They were getting massive, and not just in terms of people wanting to go and see an act, but also people wanting to go in order to be seen and post it on their social feeds.
But now, it will be really interesting to see how the aftermath of the pandemic changes things, whether people are going to be afraid to go out, or whether people are going to be desperate to go out, it’s really hard to know. But I think people expect a lot from productions now. Expectations have just been going up and up and up…
Battle Royal Studios: And for you, when you create an experience, when do you feel like you’ve done a good job?
Matt: There are some different schools of thought about what constitutes having done a good job. I personally always just wanted to make sure that the client and the audience went away happy. It is very tempting, as a designer, to be focusing on making something for yourself.
I think in the early days, I always wanted to get my new idea or my innovation in, and now I realized that actually, you’ve got to do what’s right for the audience, and for the show, and for the client. That might be something very simple.
Battle Royal Studios: Everyone always talks about engagement and what that means. What do you think of that word?
Matt: I found if you can make a show, a piece that people actually go and watch, rather than watching their phones, then I think you’ve achieved engagement.
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